Monday 8 November 2010

Specfication of the iPhone

Alongside the clever touchscreen technology of the iPhone, Apple has cleverly enhanced the mechanics of both the software and hardware to truly make this piece of equipment different from the rest. Here are a few examples of how the new iPhone 4 has been upgraded for better entertainment purposes:



  • Retina display - Stunning display quality, when even zoomed to the highest degree, the picture remains 100% pixelated free and still focused within high definition. 
  • 3.5-inch (diagonal) wide screen Multi-Touch display - Multi-touch is a new form technology, where the device can trace three or more touches simultaneously at different sections of the screen. At the top of the screen is an image i found that demonstrates this within a iPhone game. This is a simulator in which the app mirrors playing the guitar from the fretboard view. As you can see, the screen is being used in three different points of the screen in which it all perfectly reacts to the consumers motions. Using a guitar playing based game, really emphasises the use of Multi-touch as like a real guitar you need to use more than one finger to play a note. Within this structure, the iPhone adds a sense of realism to the way games are played, which yet again gives us that element of control.
  • 960-by-640-pixel resolution at 326 ppi - High Definition for such a small screen, in comparison to Televisions this seems to mirror up to 1080p in quality. Also, with the new iPhone 4, every point has double the pixels or 'point's as referred to in Apple terms. So there are twice as many pixels across the 3.5 inch screen. This totals in a mathematical equation. If there is 326 pixels per inch (PPI) that's 1,141 pixels in total on the screen, so that is the mechanics for it's incredible display quality.
  • 800:1 contrast ratio (typical)
  • Fingerprint-resistant oleophobic coating on front and back
  • Built-in rechargeable lithium-ion battery
  • Built in tilt reactor technology - The iPhone has tilt reacting sensors, in which when the device is turned around, the screen will adjust to the format whether landscape or portrait. This is a very useful piece of technology as not only adjusts to your comfort, but also expands the types of video games you can make for the iPhone. Games such as shooters, racing, adventure and arcades. Within using this format of mechanic, there is more space for better graphics and controls to be  Incorporated, which automatically heightened the playability of the device.

All these factors that are contained within the new iPhones are intended to enhance the entertainment capabilities more so than any other format console or gaming machine. Although certain pieces of the specification indicate usage for other areas of the phone, most of them are ideally upgraded for video and audio purposes such as watching movies or playing games. With Apple's multi-touch technology, gaming has been more adapted than any other opposing portable device. As previously stated, this helps us as the consumer feel more in control with the moves we make when playing the iPhone's video games. There are multiple points of touch in a vast amount of the games, where you have control of everything that is on the screen. From this our emotional connections increase with the device as it obeys far more commands than any other touchscreen based software.

From this small piece of research, i have the potential to understand what sort of concepts to design, so that this format has the right power and capabilities to support it. However, i must look further into existing games that are available for the iPhone/iPad so i can obtain a greater knowledge of what my limits are.



Bibliography:

. Google Images
. http://www.apple.com/iphone/specs.html
. http://www.lukew.com/ff/entry.asp?1142

No comments:

Post a Comment